Character setting

Dark Small Medium Large Original Scroll to Bottom

Cleric: Potion brewing (poison), item identification, crafting simple items, weapons, armor, and magical devices

Faith: Garcia (Primary), Haas (Primary), Kucas (Secondary)

Faith: God of War Ophiric (Primary), Shadow Night Hars (Primary), God of Elves Anses (Auxiliary)

Stealth: 39 + 9, one of the special techniques possessed by the manipulation system. The higher the score, the less likely one is to be detected, aiding in silent casting and escape

Place of origin: Duchy of Hohen

Features: Blonde hair, purple eyes. Fair skin, the typical complexion of a white elf. Right-handed, height 182 cm, weight 71 kg. Appears to be around twenty-four or twenty-five years old, a handsome male elf with an elegant demeanor, particularly striking in a crowd

Remote: 36 + 13, the second special technique of the operator. The higher the score, the wider the attack range.

Affiliation: Temple of Strength (God of War) / Temple of Darkness (Shadow of Night)

Status: Chaos of the Dark War Priest, named after the domain of the Dark Night Shadow God, representing the six deities of Chaos (Night Shadow), Evil (Shasili), Strife (Amifa), Death (Mora), Fury (Bosa), and Curse (Garcia)

Precision: 34 + 11, essential values for remote attacks; the higher the points, the greater the likelihood of hitting the target

Faction: Garcia (Lawful Chaotic), Nightshade Hass (Lawful Chaotic), Fire God Kucas (Lawful Chaotic). The three chosen deities must belong to the same faction; otherwise, the opposing or differing factions will create gaps, ultimately leading to chaos in the domain and rendering spellcasting impossible

Factions: Ophiric (Lawful Chaotic), Hass (Neutral Chaotic), Anseris (Neutral Chaotic)

Occupation: Knight Templar (not subordinate to kings and lords, but exclusive knights of the Church)

War Priest: Intimidation, Traps, Negotiation, Hiding, Alchemy, Summoning, Spellcasting

Strength: 29 + 8, is the most important value for warrior classes. The level of points directly affects the strength in close combat, and it is an inherent weakness of the manipulation system

Mage: Scribing scrolls, creating magical devices

Perception: 38 + 7, another essential value for hunters, thieves, mages, priests, and assassins, which will affect various skills such as detecting traps, exploring mechanisms, identifying objects, and enemy detection

Group: Sword Dancer (Night Elf Assassin Guild), Twin Leaves (Two-Person Adventurers)

Paladin: Intimidation, Negotiation, Persuasion, Initiative, Prayer, Opportunistic Strike, Combat Weighting, Divine Armor, Courageous Protection, Mastery of Initiative, Iron Will, Quick Reflexes, Deflect Arrows, Mastery of Armor, Weapon Proficiency, Proficient with Shields, Proficient with Simple Weapons

Agility: 36 + 10, is extremely important for all professions, especially for ranged attackers such as spellcasters and archers, as well as melee characters like rogues and assassins. The higher the score, the more agile the character becomes

Name: Sistar Kale Basingmuk Al Ludwig

Magic: 51 + 9, the amount of magic directly determines the number of spells the caster can use. Sufficient magic is an essential condition for this character to cast spells. For both the caster and the tome, the depletion of magic also signifies the extinguishing of the flame of life.

Assassin: appraisal, stealth, climbing, ambush, traps, reconnaissance, listening, lockpicking, searching, hiding, rolling, blind fighting, dual-wielding, gathering information, observing and analyzing, wilderness survival, mobile shooting, catching flying arrows, multi-shot, using magical devices, proficient in simple weapons

Affiliation: Dark Temple (Shadow of Night)

Title: Radiance

Personal Profile

Proficient in the use of all simple weapons, military weapons, all types of armor, shields, and unconventional weapons. Capable of wearing medium armor, with expertise in daggers, longswords, and shields. Skilled in hiding, stealth, lock-picking, rolling, and wilderness survival

Mage: Focus, Appraisal, Use of Magical Devices

Remote: 36 + 13, the special skills of remote attack professions, the higher the points, the wider the attack range

Agility: 26 + 10, is extremely important for all professions, especially for ranged attackers such as spellcasters and archers, as well as melee characters like rogues and assassins. The higher the score, the more agile the character becomes

Wisdom: 42 + 12, the primary value of the manipulation system. Whether in arcane or divine magic, one must possess a basic score greater than that of an ordinary person (15). Those with a score below this threshold lack the innate talent to learn spells.

Current residence: Philarnet (City of Night)

Charm: 29 + 4, the primary value of language category skills, the level of charm directly affects the character's skills in diplomacy, intimidation, bluffing, and seduction

Status: Knight of the God of War, named after the twelve temples of the Light faction, representing the twelve virtues embodied by the twelve deities: Justice (Seph), Loyalty (Rudiah), Temperance (Bordia), Courage (Kukas), Protection (Sara), Determination (Keset), Strength (Ophiric), Skill (Ansis), Resilience, Mercy (Evely), Light (Tirian), and Wisdom (Dimei)

Study Area: Estonia

Personal Attributes

Charm: 36 + 8, the primary value of language category skills, the level of charm directly affects the character's skills in diplomacy, intimidation, bluffing, and seduction

Constitution: 19 + 11, represents the character's own burden. The better the constitution, the higher the character's burden capacity and defense.

Perception: 38 + 8, an essential value for hunters, thieves, mages, priests, and assassins, will influence various skills such as detecting traps, exploring mechanisms, identifying objects, and enemy detection

Precision: 32 + 9, essential values for remote attacks; the higher the score, the greater the likelihood of hitting the target

War Priest: Alchemy, Trap Setting, Crafting Magical Artifacts

Languages: Common Tongue (Fluent), Dwarvish (Basic Understanding), Elvish (Fluent), Night Elf Language (Fluent), Troll Language (Conversational), Ancient Common (Conversational), Draconic (Basic Understanding)

Title: Apprentice (Mage)

Attack, Dark Affinity Immunity, Stealth, Combat Spellcasting, Arcane Knowledge, Curse Doubling, Information Gathering, Observation and Insight, Specialization in Spells, Negotiation Expert, Agile Movement, Use of Magical Devices

Wisdom: 30 + 5, the primary value of the method system. Whether it is arcane or divine magic, one must possess a basic score greater than that of an ordinary person (15). Those with a score below this threshold lack the innate talent to learn spells.

Proficient in the use of all simple weapons, military weapons, all types of armor, and shields. Capable of wearing light, medium, or heavy armor, with specialization in daggers, longswords, two-handed swords, and shields

Place of birth: ? (Unknown)

Title: Golden Rose (Only knights possessing purity, compassion, courage, loyalty, and justice may attain this title. Currently, there are twelve knights who hold this honor, of which five are from the Church)

Current residence: Philarnet (City of Night)

Place of origin: Bolivia (Mist Forest)

Meditation: 39 + 11, the speed of mana recovery is entirely determined by this value. The higher the meditation points, the faster the mana recovery rate, making it one of the three most important values for a mage

Personal Profile

Constitution: 12 + 5, represents the character's own burden. The better the constitution, the higher the character's burden and defense.

Specialization of items

Position: Night Elf Priest (Abyss)

Meditation: 24 + 11, the speed of mana recovery is entirely determined by this value. The higher the meditation points, the faster the mana recovery rate, making it one of the three most important values for a mage

Features: Black hair, black eyes. Pale skin, due to living in darkness for many years. Right-handed, height 160 cm, weight 45 kg. Appears to be around eighteen or nineteen years old, with an ordinary and delicate appearance, lacking any distinct characteristics

Personal expertise

School of Study: Fanué (Magic Academy)

Cleric: Stealth, Curse, Deception, Ambush, Silence, Sanctuary, Moment and * Picture * Book Release, Dual Spells, Protection from Good, Spell Recovery, Identify Spell, Life Drain, Spell Penetration, Magical Talent, Spell Mastery, Use Magic Device

Personal Basic Expertise

Abyss Knight: Stealth, Search, Tracking, Blind Fighting, Rolling, Floating, Protection of Good, Dark Resistance, Silent Movement, Agile Maneuvering, Defense in Offense, Powerful Attack, Jump Attack, Weapon Specialization, Dual Weapon Defense, Proficient in Exotic Weapons, Mastery of Dual Weapon Attacks

Magic: 25 + 7, the amount of magic directly determines the number of spells the caster can use. Sufficient magic is an essential condition for this character to cast spells. For the caster, the depletion of magic also signifies the extinguishing of the flame of life.

Strength: 11 + 3, is the most important value for warrior classes. The level of points directly affects the strength in close combat, making it a natural weakness for spellcasting classes

Stealth: 29 + 6, one of the special techniques possessed by the manipulation system. The higher the score, the less likely one is to be detected, aiding in silent casting and escape

Name: Moya Faxi Troute Ludwig

Scores from 1 to 100 represent the field of ordinary biology at the third level (including some second-level aspects), while scores above 100 pertain to the field of advanced biology. The number following the plus sign indicates additional value

Personal Attributes

Occupation: Dark Priest (High Priest of Moon and Night)

Group: Sword Dancer (Night Elf Assassin Guild), Twin Leaves (Adventurer)

Place of birth: Bolivia (Mist Forest)

Languages: Common Tongue (Fluent), Dwarven (Conversational), Orcish (Basic Understanding), Elvish (Fluent), Night Elf (Fluent), Warcraft Language (Basic Understanding), Draconic (Conversational)